Active Modules HUD
A compact, right-aligned list of enabled modules.
HUDAim Assist
Gently track a visible player inside your aim field of view.
CombatAir Jump
Jump again while airborne.
MovementAnchor Macro
Charge an aimed anchor, then detonate with damage checks.
CombatAnti AFK
Jump or look around after a period without manual movement.
UtilityArmor HUD
Equipment, durability bars and wear percentages.
HUDAuto Armor
Equip stronger armour from your inventory.
CombatAuto Bonemeal
Apply hotbar bone meal to plants that can still grow.
WorldAuto Breed
Feed nearby adult animals with suitable hotbar food.
WorldAuto Crystal
Crosshair crystal placement and breaking with damage checks.
CombatAuto Disconnect
Leave the world when your health crosses the configured threshold.
CombatAuto Door
Open a closed wooden door or fence gate ahead of you.
WorldAuto Eat
Eat hotbar food when hunger or health is low.
UtilityAuto Fish
Cast and reel a held rod when your own bobber reports a bite.
UtilityAuto Harvest
Harvest mature crops within normal block reach.
WorldAuto Hit Crystal
Break nearby visible crystals at a controlled interval.
CombatAuto Jump
Jump repeatedly while moving.
MovementAuto Jump Reset
Jump once after taking a grounded hit.
MovementAuto Mace
Attack a visible target with a mace while descending.
CombatAuto Milk
Use an empty hotbar bucket on a nearby adult cow.
WorldAuto Mount
Mount an empty nearby boat or tamed horse using normal interaction.
UtilityAuto Refill Hotbar
Refill empty hotbar slots from your inventory.
UtilityAuto Replant
Plant hotbar seeds on empty farmland using normal placement.
WorldAuto Respawn
Respawn after a configurable delay.
UtilityAuto Shear
Use hotbar shears on adult sheep with wool.
WorldAuto Shield Disabler
Swap to an axe for a blocking target and restore your slot.
CombatAuto Swim
Hold jump in water to stay afloat.
MovementAuto Torch
Place hotbar torches on nearby dark solid ground.
WorldAuto Totem
Move a carried totem into an empty offhand.
CombatAuto Walk
Hold forward while gameplay is active.
MovementAuto Web
Place cobwebs at a nearby player's feet.
CombatAuto XP
Use held experience bottles at a bounded rate.
UtilityAutoClicker
Repeat held attack input at a configured rate.
CombatAutoTool
Choose the fastest hotbar tool for the aimed block.
UtilityAutoTrap
Place hotbar obsidian around a nearby player.
CombatAutofight
Fight using your weapons, supplies and defensive items.
CombatBase Finder
Find possible bases in loaded chunks.
WorldBlock Highlight
Highlight the block you are looking at.
RenderBlock Overlay
Highlight the block you are looking at.
RenderBlockESP
Highlight selected blocks in loaded chunks.
WorldBoat Fly
Control your boat; jump rises and the descend key (Ctrl) lowers it.
MovementBoat Speed
Change your boat's horizontal speed while steering.
MovementBuilder
Build .schem, .litematic and .nbt schematics.
WorldBunny Hop
Hop while moving and maintain horizontal speed.
MovementChest Stealer
Move filtered items from an open storage container.
UtilityCombat HUD
Display target health, cooldown, armour and combat supplies.
HUDCustom Crosshair
A configurable cross, dot or circle with optional outline.
RenderDolphin
Use stronger upward swimming strokes while moving.
MovementDurability Alert
Warn before held tools or armour break.
UtilityEffects HUD
Effect names, remaining time and duration bars.
HUDElytra Assist
Equip an elytra, deploy while falling and use timed rockets.
MovementElytra Boost
Use safe hotbar rockets while gliding.
MovementElytra Fly
Steer an equipped elytra with direct horizontal and vertical controls.
MovementEntity Speed
Adjust movement speed while riding a controllable mount.
MovementFOVSlider
Adjust the camera field of view.
RenderFast Climb
Climb ladders and vines at a configurable rate.
MovementFast Place
Reduce the local placement delay while manually holding use.
UtilityFireFly
Show firefly particles around you.
RenderFlight
Fly using movement keys; jump rises and sneak descends.
MovementFriends
Keep a friend list and toggle players with middle-click.
UtilityFullbright
Brighten dark areas.
RenderGlide
Limit downward speed during a fall.
MovementHeat Color
Color living-entity outlines by health.
RenderHigh Jump
Increase the height of manually initiated jumps.
MovementHitboxes
Draw actual entity bounding boxes using the game's gizmo renderer.
RenderInterface Studio
Change the theme, text and interface effects.
RenderInventory Cleaner
Drop selected unwanted item stacks.
UtilityInventory HUD
Compact inventory slots with actual item icons and counts.
HUDInventory Move
Move in inventory screens without moving while typing.
MovementJump Circles
Draw fading rings when the local player jumps.
RenderKeep Sprint
Resume an interrupted sprint while moving forward.
MovementKey Pearl
One activation throws a hotbar pearl and restores the slot.
UtilityKeystrokes
Movement and mouse input with smooth key highlights.
HUDLong Jump
Add a forward burst to a manually initiated jump.
MovementLootESP
Outline loaded dropped-item entities.
RenderMace DMG
Attempt a bounded fall-report burst immediately before a held-mace attack.
CombatMace Swap
Select a carried mace during a falling attack.
CombatMiddle Click Pearl
Throw a hotbar pearl with middle-click and restore your slot.
UtilityMob ESP
Outline received living mobs, with animal and hostile filters.
RenderMultiTask
Keep mining while using an item in your offhand.
UtilityName Protect
Replace locally drawn username text with an alias.
UtilityName Tags
Show loaded players with health, armor and held item.
RenderNetherite Finder
Outline ancient debris already present in loaded chunks.
WorldNo Camera Clip
Let your third-person camera pass through nearby blocks.
RenderNo Entity Push
Skip local entity collision pushes involving your player.
MovementNo Explosions
Suppress local explosion particles.
RenderNo Flame
Hide the first-person fire overlay.
RenderNo Hunger
Reduce movement hunger use; server-side hunger from other actions still applies.
UtilityNo Hurt Cam
Hide the camera shake caused by damage.
RenderNo Swing
Hide your local hand swing animation while preserving actions.
RenderNo View Bob
Hide the walking camera bob without editing game options.
RenderNo Web
Remove the local movement slowdown caused by cobwebs.
MovementNoFall
Report grounded movement after the configured fall distance. Server validation may reject it.
MovementObsidian Assist
Place aimed obsidian after selecting it or holding use.
CombatParkour
Jump at an edge when a landing block is available.
MovementPearl Catch
Warn when an ender pearl is landing nearby.
UtilityPearl Prediction
Show where an ender pearl is likely to land.
RenderPerfect Wind Charge
One activation aims down and throws a hotbar wind charge.
CombatPlayer Alerts
Notify when players enter or leave your loaded area.
WorldPlayer Stats HUD
Health, hunger, armor, speed, session, FPS and ping.
HUDPlayerESP
Highlight nearby players.
RenderPotion Refill
Restock splash potions into a selected hotbar slot.
UtilityRegionMap
Show the region map and nearby base candidates.
HUDSafe Anchor
Use an anchor only with a glowstone shield and damage limits.
CombatSafe Walk
Stop movement before walking off an edge.
MovementSelf Trap
Build protective walls and a roof around yourself.
CombatShow HUD
Display the draggable client HUD.
HUDSmart Offhand
Choose an offhand item and switch to a totem in danger.
CombatSneak
Crouch automatically, with movement and edge conditions.
MovementSpear Swap
Swap to a hotbar spear, perform a native lunge and restore your item.
CombatSpeed
Move at a chosen ground speed.
MovementSpider
Climb against a solid wall while pushing forward.
MovementSprint
Sprint while walking forward when able.
MovementStep
Step over taller obstacles without a manual jump.
MovementStorageESP
Outline storage block entities in loaded chunks.
WorldStrafe
Change your direction in the air while preserving momentum.
MovementSurround
Place a block ring around your feet.
CombatTarget ESP
Draw a marker on the entity under the crosshair.
RenderTime Changer
Override the local sky clock without changing server time.
RenderTotem Counter
Count carried and equipped totems in the HUD.
HUDTraderFinder
Outline loaded wandering traders and trader llamas.
WorldTrigger Bot
Attack a living entity under the crosshair after cooldown.
CombatTunnel Miner
Mines tunnels and collects selected blocks.
WorldWater Walk
Stand on water surfaces; sneak to sink.
MovementWaypoints
Render saved positions in the current dimension.
WorldWeatherChanger
Override local rain and thunder intensity.
RenderWeatherNotifier
Notify when observed weather changes.
UtilityZoom
Hold a key for smooth camera zoom; scroll changes magnification.
Render